top of page

Functionalities.
Aine Fantasy Adventure - A Working in Progress Top-down RPG Developed by UE GAS
In this in-progress C++ project, I implemented the following features to enhance the player's experiences:
-
Fading static meshes that block the player's camera
-
Blowing up the modular skeletal mesh of an enemy on kill
-
UI elements and damage text that provide feedback for the player's actions
More Information about this project:
Threshold Experiment - Tower Defense in Fallout 4
In this two-month project, to give the player feedback and conveyance of the tower defense system, I implemented several functionalities under engine technical constraints. These functionalities include:
-
Lighting up the invasion route in the next round
-
Displaying enemies in the next wave after a wave finishes
-
Visual cues telling a turret is upgraded
More Information about this project:​
bottom of page

