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Functionalities.

Aine Fantasy Adventure - A Working in Progress Top-down RPG Developed by UE GAS

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Fading objects blocking the player's camera

In this in-progress C++ project, I implemented the following features to enhance the player's experiences:

  • Fading static meshes that block the player's camera

  • Blowing up the modular skeletal mesh of an enemy on kill

  • UI elements and damage text that provide feedback for the player's actions

Threshold Experiment - Tower Defense in Fallout 4

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Informing the next invasion route by lighting it up

In this two-month project, to give the player feedback and conveyance of the tower defense system, I implemented several functionalities under engine technical constraints. These functionalities include:

  • Lighting up the invasion route in the next round

  • Displaying enemies in the next wave after a wave finishes

  • Visual cues telling a turret is upgraded

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