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Multiplayer Levels

A Closet of Multiplayer Levels

Multiplayer Level Design Focused Projects

CTF - Stronghold

Project Pitch.
Chockpoint 1_Labeled.png

Choke Point 1: Central Courtyard

Project Introduction:
Stronghold is a "Catch the Flag" multiplayer shooter map created for Xonotic. It is compact and has a fast-paced level structure. The map features:​
  • Competition for the control of sniping spots
  • Stealth paths leading to flags
  • Jump pads enhancing fast-paced attacking 

Engine: Netradient (Quake 3)
Mod for: Xonotic
Work Time: 3 weeks
Team Size: Ind
ividual
Play Time: 15 - 30 minutes

Design Process.

TDM - Great Raising

Project Pitch.
TDM 1.png

Central Kill Zone: A killing zone with plentiful resources

Project Introduction:
Great Raising is a "Team Death Match" multiplayer shooter map created for Xonotic. It has a fast-paced level structure and engaging looping flow. The map features:​
  • A huge elevating platform moving up and down
  • Multiple teleporters looping moving flow
  • A central killing zone containing plentiful rewards acts as a "choke point" for both teams

Engine: Netradient (Quake 3)
Mod for: Xonotic
Work Time: 2 weeks
Team Size: Ind
ividual
Play Time: 5 - 15 minutes

Design Process.

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