

THE ORACLE
Learning Pictography By Game.
Game Design Focused Project
The Oracle is a 3D puzzle game aimed at teaching the player the concept and idea behind the form of ancient Chinese oracles with puzzles. The core mechanic for this game is clicking points to complete an ancient oracle pictograph, given a scenario or level of events that represent the meaning of the puzzle oracle.
In this game, ancient Chinese oracles are introduced to the player from the simplest form to the complex form. The simplest oracles that can be recognized as a single oracle while being a component of another oracle are taught to the player first. Then, after finishing a couple of puzzles related to these simple oracles, puzzles teaching oracles made up of several simplest oracles are presented to the player as challenges. In this way, we were trying to teach the logic behind the formation of ancient Chinese oracles, which is also similar to the structure of today's Chinese characters.
Engine: Unity 3D
Play in: Packaged exetuable file
Work Time: Sep 2021 - Nov 2021
Team Size: 3
Play Time: 15 - 30 mins
Features:
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Scene-based Puzzles
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Learning an ancient language by game
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Scripted Dialogues System
#1 Puzzle Design.
Definitions

Reference of Chinese Stroke. Our puzzle design didn't break down oracles into strokes. It's put here to help the reader to get some basic understanding of Chinese character.

This is a table showing some of the Chines radicals. Radicals is the part that we focused in our puzzles because in Chinese oracle, radicals are all also single characters without form changes.

This is a table showing seven basic structures of Chinese characters. Oracles dating back to the ancient China written on bones at that time had already used these structures. In our game, our puzzles are all focus on Lef-right and Top-bottom structures.

Reference of Chinese Stroke. Our puzzle design didn't break down oracles into strokes. It's put here to help the reader to get some basic understanding of Chinese character.
Before diving into the puzzle design, let me introduce some concepts and definitions of the formation of an oracle character. (Chinese characters apply them similarly)
Stroke: the basic units of an oracle character. Different stroke combines with each other to become a component or even a character.
Radical: Radical are components or variants of characters having similar parts and structures, which are used in a variety of different characters. Some of them are simplified to a compound of stroke, which cannot be read solely.
Phonetic Component: Phonetic components are components that give a character a basic meaning and pronunciation. With different radicals assigned to the same phonetic component, they will become characters with different meanings but remain a similar pronunciation.
Chinese Character Structure: Except for characters consisting of only strokes, all Chinese characters follow a couple of structures to organize their components. They are Left-right, Top-bottom, Enclosed, and Three-tier. In this game, we only included characters without structure and characters with Left-right and Top-bottom structures.

The basic puzzles in the game introduce mono-characters which include only stroke. They later become components of advanced characterswith lef-right or top-bottom structures

Two mono-characteres "勿" and "牛" with their own meanings and puzzles, they are used in in the later stage of the game to be an advanced puzzle teaching oracle "物" which has "